Monday, August 24, 2015

PBR texture study #1 Brick wall

I've started learning Substance Designer and study Physical Based Rendering textures.
This is first time to make PBR texture myself.




First, I made bricks in Zbrush



And, I placed the bricks in 3DS Max and baked it



For putting details and making Albedo&Roughness maps, I used Substance Designer.
I used to make Hand-painting textures a lot. So using SD was pretty challenging and a lots of fun.



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