I've started learning Substance Designer and study Physical Based Rendering textures.
This is first time to make PBR texture myself.
First, I made bricks in Zbrush
And, I placed the bricks in 3DS Max and baked it
For putting details and making Albedo&Roughness maps, I used Substance Designer.
I used to make Hand-painting textures a lot. So using SD was pretty challenging and a lots of fun.
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